
Updates to Data Channel & Blended Box MapĪgain, you can’t please everyone. New Node Properties window with better description of operators/compounds

More artist friendly operator/compound naming and categorization This also makes sure that the MCG is using compounds from the package.Ĭonsume graphs in package form (.mcg) by simply dragging into the viewport MCG packaging – No need to unpack MCG graph. Significant compiler improvements – This means that large complex graphs with lots of function could receive a significant speed up. MCG type resolver improvements – should no longer need to add extra nodes to provide hints about the type system in MCG. Live Type – Displaying computed types in the editor as you work. SlateSDK-based UI for more consistent look and functionalityĬhamfer modifier - quad intersections updatesĮasy Map – The added ability to mapping over an operator by connecting an array of values for graph simplicity. Motion Paths - Edit animation directly in the viewport The fact that this is “one line” doesn’t serve it justice because of the amount of stuff packed in this.

Further updates will come from Solid Angle. It’s tough to please everyone, but I can say that 3ds Max 2018 fixes some major issues present in 3ds Max 2017, speeds up other features, and includes the following (this list is courtesy of Chip Weatherman, Senior 3ds Max Designer):Īrnold 5 integrated directly into 3ds Max. Others want more and more new features and are upset when they don’t see the exact feature that *they* want. Some people want absolutely no new features, just improvements and defect fixes for the existing software. Bell here (3ds Max old-timer, and now back at Autodesk)…Įvery release, we (Autodesk) hear two mutually-exclusive comments from two different groups of vocal users.
